Buildings


 * Recruit buildings
 * Barracks. Recruits swordsmen, spearmen, knights, horsemen and catapults.
 * Church. Recruits priests and mounted priests.
 * Economy buildings
 * Farm. Gains food.
 * Mine. Gains iron.
 * Quarry. Gains stone.
 * House. Gains gold.
 * Castle buildings
 * Wall. Blocks the way between adjacent cells.
 * Gate. Similar to wall but allows friendly units to pass through.
 * Tower. Gives +3 range to unit on it.